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Murphy's Laws

We start with the original Murphy's Law, but there have been many additions to the original.

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MURPHY'S LAW: - If anything can go wrong, it will.

1. Nothing is as easy as it looks.

2. Everything takes longer than you think.

3. If there is a possibility of several things going wrong, the one that will cause ', the most damage will be the one to go wrong.

4. If you perceive that there are four possible ways in which a procedure can go wrong, and circumvent these, then a fifth way will promptly develop.

5. Left to themselves, things tend to go from bad to worse.

6. Whenever you set out to do something, something else must be done first.

7. Every solution breeds new problems.

8. It is impossible to make anything foolproof because fools are so ingenious.

9., Nature always sides with the hidden flaw.

10. Mother nature is a bitch.

GUMPERSON'S LAW: The probability of anything happening - is in inverse ratio to its desirability.
TIDE UNSPEAKABLE LAW: As soon as you mention something . . . . . . if it's good, it goes away . . . . if it's bad, it happens.
ZYMURGY'S FIRST LAW OF EVOLVING SYSTEMS DYNAMICS: Once you open a can of worms, the only way to recan them is to use a larger can.
THE AIRPLANE LAW: When the plane you are on is late, the plane you want to transfer to is on time.
1. Other people's tools work only in other people's gardens. .
2. Fancy gizmos don't work.
3. If nobody uses it, there's a reason.
4. You get the most of what you need the least.
LAW OF ANNOYANCE: When working on a project, if you put away a tool that you're certain you're finished with, you will need it instantly.
EVANS' AND BJORN'S LAW: No matter what goes wrong, there is always somebody who knew it would.
GATTUSO'S EXTENSION OF MURPHY'S LAW: Nothing is ever so bad that it can't get worse.
FARNSDICK'S LAW: After things have gone from bad to worse, the cycle will repeat itself.

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